Too fast!
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I played a game of Trackballs and when I exited, I saw the following message on the console:
Warning: too fast framerate (0.000000)
Mmmmkay... so what would be the RIGHT speed?
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i'm not sure, probably somewhere between zero and infinity, non-inclusive, where zero is too fast, but infinity is too slow, but everything else should be acceptable. how about 42?
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42 is a very good framerate.
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I'm guessing the framerate could be calculated by taking the inverse time of one frame, and the timer is not high-enough resolution and so gives a frame time of 0s. Rather than hit a divide-by-zero error (or return an infinite framerate), it displays that message?
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[quote user="OpBaI"]I played a game of Trackballs and when I exited, I saw the following message on the console:
Warning: too fast framerate (0.000000)
Mmmmkay... so what would be the RIGHT speed?[/quote]
<font face="tahoma,arial,helvetica,sans-serif">Just recently, NULL has become too high so it's not the RIGHT speed anymore...
Or probably you're playing the game backwards so 0.000000 is too fast...
</font>
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Without having looked at the source code of the game, I suppose benryves' guess is right and the only and one true WTF is the message itself.
However, how can a Radeon 9200 be THAT fast?
This reminds me of the Quake engine DarkPlaces, which actually accounts for fps lower than 1fps and correctly displays spf (seconds per frame) instead then...
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The only WTF here is bad rounding. Had the actual frame rate been displayed (0.000000005) the problem would have been obvious - 0.000000002 is the max frame rate allowed.
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[quote user="RayS"]
- 0.000000002 is the max frame rate allowed.
[/quote]
You're joking, right ?
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[quote user="kuroshin"][quote user="RayS"]
- 0.000000002 is the max frame rate allowed.
[/quote]
You're joking, right ?
[/quote]No no, I was really quite seriously suggesting that a frame rate of 0.000000002 fps is a reasonable maximum.....!! Sheesh!
Then again, after using some of the integrated graphics you see around, it may not be such an unexpected figure!
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I want a computer that does GI in real-time.
Hmm. *memory spark*
Is this in the D3D and OpenGL specs yet?. Do some games use this already?