Who wants to see game-related WTFs today!?



  • Steam's screenshot feature is down, per usual. (I'd post Yet Another Steam WTF Thread but I don't feel like it at the moment and I'm not sure there's anything new to talk about there anyway.) So I'm going to post my video game-related WTFs here instead! Yay!

    First off, I was thinking about how the developers of Sonic and Sega All-Stars Racing Transformed implemented the "mirror track" feature. I mean, I dismissed off-hand that they'd created a entire duplicate of the track but with the coordinates mirrored, but how else could they have done it? Then I found the tell:

    Can you spot it? (Click to view full-size.)

    Select for answer (or just read it I guess if you get this over RSS): <font color="#ffffff">They used a effects shader to simply reverse the x coordinate of the pixel, and also reversed the x input from the controller. They either made a mirrored version of UI elements, or more likely they just excluded the UI from the that shader. The tell? They forgot to make a mirrored version of Amy's license plate, so instead of reading "AMY-01" it reads "10-YMA"</font> Oops!

    Super special bonus WTF: I reinstalled my computer recently, but Steam helpfully saved Sonic Racing Transformed settings and saves so I didn't have to start over. Except one setting: when playing games I usually set them to 1080p resolution for various reasons (basically so in case I decide to FRAPS them, the aspect ratio is one YouTube likes). Sonic Racing Transformed forgot my video settings, and ran at 1920x1200-- except it then black-barred the screen so I ended up seeing 1920x1080 anyway! WTF. Why did it bother setting a resolution it refuses to actually display?

    Secondly, I was playing some Tomb Raider. The game has a lot of pretty confusing levels and Lara has a lot of different ways to move around, so how do the developers decide to assist the player's navigation? Why they introduced a new character!

    It's Flashy! The magical hovering flashlight! Pointing out exactly where I need to go! Thanks, Flashy!



  • @blakeyrat said:

    It's Flashy! The magical hovering flashlight! Pointing out exactly where I need to go! Thanks, Flashy!

    Someone needs to mod this so you can turn the flashlight into Clippy from MSOffice.

    It looked like you're trying to explore this cave system...

     



  • @Adanine said:

    @blakeyrat said:

    It's Flashy! The magical hovering flashlight! Pointing out exactly where I need to go! Thanks, Flashy!

    Someone needs to mod this so you can turn the flashlight into Clippy from MSOffice.

    It looked like you're trying to explore this cave system...

     

    Or for the really retro players, the dog from Microsoft Bob....

     



  • I know  that method of track mirroring is extremely common. Most games avoid making it noticable by simply avoiding directional glyphs beyond those that can be suitably mirrored, as well as avoiding text on vehicles. I recall San Francisco Rush games having this issue with the "Exotic" vehicle, where the "All-Stick" text on the spoiler would be mirrored when the track was mirrored.



  •  Well, it worked with The Legend Of Zelda: Twilight Princess, didn't it?



  • @Adanine said:

    @blakeyrat said:

    It's Flashy! The magical hovering flashlight! Pointing out exactly where I need to go! Thanks, Flashy!

    Someone needs to mod this so you can turn the flashlight into Clippy from MSOffice.

     

    Someone needs to mod this with that Doom3 Mod that duct-taped a flashlight to your gun-- except it should duct-tape a flashlight to your flashlight. That will help to expose hidden secrets, dark crevices, and people who still make "Yo Dawg" jokes.

     



  • @Medinoc said:

    Well, it worked with The Legend Of Zelda: Twilight Princess, didn't it?

    Yes and since I've obviously played that shitty-ass Nintendo game, I know exactly what the fuck you're talking about without you having to elaborate at all. Thanks. Insert link to "Sarcasm Mode" on TV Tropes because I'm too lazy to type out the HTML.



  • Link is canonically left-handed in most LoZ games. However the player and his/her Wiimote-wielding paw is most likely right-handed. As a result, for the Wii version of the game, the non-UI objects are reversed the same way as the other games in this thread. (Or the GameCube version, I forget which they did first.)



  • Well I guess they figured the 7-year-olds who still play Legend of Zelda wouldn't notice.

    And yes I recognize the hypocrisy of that coming from a guy who's playing Sonic and Sega All-Stars Racing Transformed.



  • @blakeyrat said:

    Sonic Racing Transformed forgot my video settings, and ran at 1920x1200-- except it then black-barred the screen so I ended up seeing 1920x1080 anyway! WTF. Why did it bother setting a resolution it refuses to actually display?

    a) LCDs look like ass when they work with video data that's not in their non-native resolution.

    ii) Oblong circles are not circles.

    1. Some video card drivers don't upscale video that's not in an LCD's native resolution.

      3a) Most video card drivers don't have that feature enabled by default, even if it exists.


  • @da Doctah said:

    @Adanine said:

    @blakeyrat said:

    It's Flashy! The magical hovering flashlight! Pointing out exactly where I need to go! Thanks, Flashy!

    Someone needs to mod this so you can turn the flashlight into Clippy from MSOffice.

    It looked like you're trying to explore this cave system...

     

    Or for the really retro players, the dog from Microsoft Bob....


     

    Sorry, the dog appears to have a job as flagman on Sega All-Stars Racing.

     


  • Winner of the 2016 Presidential Election

    @blakeyrat said:

    instead of reading "AMY-01" it reads "10-YMA"

    I only missed this because all the glyphs involved are horizontally symmetrical (except the serif on the 1), and 10-YMA seemed just as likely as AMY-10.



  • @joe.edwards said:

    @blakeyrat said:
    instead of reading "AMY-01" it reads "10-YMA"

    I only missed this because all the glyphs involved are horizontally symmetrical (except the serif on the 1), and 10-YMA seemed just as likely as AMY-10.

     

    It's ok, Blakey is always patient with the rest of us when we post things and assume that everyone else knows all of the relevant background information.

     



  • @RichP said:

    It's ok, Blakey is always patient with the rest of us when we post things and assume that everyone else knows all of the relevant background information.

    Who the hell doesn't know the license plate of Amy Rose's car? Duh!



  • @blakeyrat said:

    Sonic Racing Transformed forgot my video settings, and ran at 1920x1200-- except it then black-barred the screen so I ended up seeing 1920x1080 anyway! WTF. Why did it bother setting a resolution it refuses to actually display?

    Awesome; so the game picked a resolution that is above the native resolution of the panel, and then only paints out a 1920x1080 area. Thanks to the magic of hardware upscaling (or in this case; downscaling) in the panel or on the GPU's output, that will leave you with an image that is not only letter boxed, but also vertically compressed. That is just mind-blowingly stupid. (Then again; this is a) a Sega PC port of b) a cash-in Sonic title in c) the arcade racing genre: it surprises me that the game doesn't screw up more than just the video mode and the mirrored tracks...)



  • @Ragnax said:

    Awesome; so the game picked a resolution that is above the native resolution of the panel,

    No. Where the fuck did you get that gem from?

    @Ragnax said:

    and then only paints out a 1920x1080 area.

    No. It paints out a 1920x1200 area, also known as "the native resolution of the panel". (Although it paints black bars over the very top and bottom, as seen in the above-posted screenshot.)

    @Ragnax said:

    Thanks to the magic of hardware upscaling (or in this case; downscaling) in the panel or on the GPU's output, that will leave you with an image that is not only letter boxed, but also vertically compressed.

    No. Because my panel is 1200 pixels tall.

    @Ragnax said:

    That is just mind-blowingly stupid.

    But not nearly as stupid as your post. In which you pull a "fact" out of your ass, then proceed to claim the game developers have a bug (based on that "fact") that does not in fact exist.

    @Ragnax said:

    (Then again; this is a) a Sega PC port of b) a cash-in Sonic title in c) the arcade racing genre: it surprises me that the game doesn't screw up more than just the video mode and the mirrored tracks...)

    The only screw-up in the mirrored tracks is one character's license plate. The game's high quality, well-coded, and very fun to play. Go fuck yourself.



  • It's rendering at the native resolution so it can greedly steal your video card (users only have one monitor, right), but the dweebs who ported it from the xbox 360 didn't want to test it at aspect ratios the 360 doesn't support.

    Be lucky it defaulted to the actual resolution of your monitor. Maxis games up to (maybe including if anyone could ever run it) Sim City 5 default to fullscreen at 1024*768*16.



  • @MiffTheFox said:

    It's rendering at the native resolution so it can greedly steal your video card (users only have one monitor, right), but the dweebs who ported it from the xbox 360 didn't want to test it at aspect ratios the 360 doesn't support.

    Be lucky it defaulted to the actual resolution of your monitor. Maxis games up to (maybe including if anyone could ever run it) Sim City 5 default to fullscreen at 1024*768*16.

    My pet peeve: games that default to fullscreen.

    at a non-native resolution

    and then just leave my computer in 800×600 mode after I find the checkbox for windowed mode.

    Also, games that play loud music before loading the settings that tell them to put music volume at 5%



  •  TRWTF is playing as any character other than Danica Patrick.

     Oh and playing S&ASRT on a platform other than the WiiU™ where you can't hold the WiiU™ GameUPad™ in front of the screen to find hidden augmented-reality-only paths.



  • @MiffTheFox said:

    It's rendering at the native resolution so it can greedly steal your video card (users only have one monitor, right),

    Steal it from what? What does rendering at the native resolution have to do with "stealing" my video card? What the holy fuck are you talking about?

    @MiffTheFox said:

    but the dweebs who ported it from the xbox 360 didn't want to test it at aspect ratios the 360 doesn't support.

    Well that sentence fragment seems accurate at least.

    @MiffTheFox said:

    Be lucky it defaulted to the actual resolution of your monitor. Maxis games up to (maybe including if anyone could ever run it) Sim City 5 default to fullscreen at 102476816.

    Yeah that's a pet peeve of mine too. But note: virtually all good games do this right. Only shitty games get it wrong.



  • @superjer said:

    TRWTF is playing as any character other than Danica Patrick.

    Danica Patrick's scary eyeliner makeup scares me in that game.

    Also the best racer appears to be Tails, at least as far as the AI is concerned.



  • @blakeyrat said:

    @MiffTheFox said:
    It's rendering at the native resolution so it can greedly steal your video card (users only have one monitor, right),

    Steal it from what? What does rendering at the native resolution have to do with "stealing" my video card? What the holy fuck are you talking about?

    Stealing it from the OS. If an application goes fullscreen you can't render any other OS applications on that monitor, which means if you use a single monitor, you can't check email during downtime on multiplayer games, actively monitor PC or Internet performance, or pause a game briefly to talk on IM. If you're on a multi monitor system it's better but the instant you try to use another monitor, the game releases it's control over the video card, freezing the system for a few seconds while Windows tries to rejuggle your monitors because it got the one the game had back.



  • They could just have added an option to the model loader to scale with a negative value. That does the same thing and skips the shader.



  • @MiffTheFox said:

    Stealing it from the OS. If an application goes fullscreen you can't render any other OS applications on that monitor,

    What planet do you live on? Or year, maybe you just got out of the pod from 1996. Tell me this, genius: if that's how 3D games work, then how could the "fullscreen windowed" display option work? Oh it couldn't? But... but it does! Meaning, you're full of shit. I am constantly amazed at how little you know about computers.

    Or maybe you're talking about some primitive OS with shitty 3D. I game in Windows.



  • @henke37 said:

    They could just have added an option to the model loader to scale with a negative value. That does the same thing and skips the shader.

    Well it doesn't show up in my screenshot, but they can't do that because they flip back-and-forth really quick during the track intro, like the mirror universe effect from old school Star Trek, which I thought was pretty clever.



  • @henke37 said:

    They could just have added an option to the
    model loader to scale with a negative value. That does the same thing
    and skips the shader.
    If you scale the map, any objects/entities
    would need to be moved to the new location, or scaled negatively aswell
    (Assuming they're in their position relative to the origin beforehand). Scaling entities negatively would just cause the same problem Blakey pointed out, inverted texture co-ords.

    To
    be honest, it's probably easier to do the shader, because while the
    above should be easy, it may not depending on whether it's coded well.
    Atleast with the shader, you know you're taking the product of the
    screen and just flipping it. Flipping each individual object and the map
    to me could create problems (For instance, what if static effect
    co-ordinates are loaded from file, not from an entity on a map?).

    This
    game is targetted to kids, and I remember when I was a kid seeing
    flipped license plates on another game that did this (Was it Diddy Kong
    Racing?), and thought "How cool! They flipped the plates to match the
    track!".



  • @blakeyrat said:

    @MiffTheFox said:
    Stealing it from the OS. If an application goes fullscreen you can't render any other OS applications on that monitor,

    What planet do you live on? Or year, maybe you just got out of the pod from 1996. Tell me this, genius: if that's how 3D games work, then how could the "fullscreen windowed" display option work? Oh it couldn't? But... but it does! Meaning, you're full of shit. I am constantly amazed at how little you know about computers.

    Or maybe you're talking about some primitive OS with shitty 3D. I game in Windows.

    It's not how they have to work, but it's how they're configured to work by default. Or maybe I just took the same time warp you took back from the alternate future where AAA Windows game studios add a "fullscreen windowed" display option.

    Hell I'll take a future where there's still AAA games for Windows.



  • @MiffTheFox said:

    It's not how they have to work, but it's how they're configured to work by default.

    ... in 2001. Not in 2013.

    @MiffTheFox said:

    Or maybe I just took the same time warp you took back from the alternate future where AAA Windows game studios add a "fullscreen windowed" display option.

    Not all, but probably 75-80% of games have finally figured this shit out. And virtually all MMOs.

    @MiffTheFox said:

    Hell I'll take a future where there's still AAA games for Windows.

    You can't blame companies for preferring consoles when Windows users do nothing but pirate and bitch and the consoles are not only easier to code, but more profitable as well.

    Same reason nobody writes commercial software for Linux, really. Why bother writing for the platform full of users who hate you and don't pay you any money when it's more difficult?



  • I don't play that many modern games so maybe this is just my small selection clouding my judgement. Let's see what I've played that's recent...

    Borderlands 2 (2012) had a launcher for some reason, so it's exempt, even though the default configuration was for fullscreen.

    Quantum Conundrum (2012): Fullscreen (forgot the resolution it tries to be)

    Sims 3 (2009): Fullscreen 1024*768*16

    Portal 2 (2010) (and other Source games): Fullscreen at some resolution it pulled out of it's ass. It wasn't a "safe" resolution like 1024*768 but it wasn't my native resolution either. Note that this is the only game I have listed here that has a "windowed fullscreen" mode which, contrary to being enabled by default, is only enabled by way of an obscure option on the command line.



  • I don't know what the argument is anymore.

    That most games run in  fullscreen by default?

    That most games run in  fullscreen by default with a res that doesn't match an LCD's native res? I dunno. I still have a CRT. It has no native res.

    That they steal the video card, whatever that means?

    That you can't check other things? Well, alt-tabbing is kind of a nuisance, I'll give you that.



  • @dhromed said:

    I don't know what the argument is anymore.

    It's just argument, like usual. Duh.



  • But I don't want that.

    Fuck, playing Diablo 3 is better than this.



  • @dhromed said:

    But I don't want that.

    Fuck, playing Diablo 3 is better than this.

     

    Shit, I just realized-- arguing here requires an ALWAYS ON INTERNET CONNECTION. Fuck that nazi shit. BOYCOT THE INTERNET FORUMS until they LISTEN and GET RID of this STUPID requireMENt!

     


  • Winner of the 2016 Presidential Election

    @dhromed said:

    I don't know what the argument is anymore.

    That most games run in  fullscreen by default?

    That most games run in  fullscreen by default with a res that doesn't match an LCD's native res? I dunno. I still have a CRT. It has no native res.

    That they steal the video card, whatever that means?

    That you can't check other things? Well, alt-tabbing is kind of a nuisance, I'll give you that.



  • @joe.edwards said:

    Filed under: Is there a Godwin's law for XKCD?

    It's been a known problem for years. This might help.



  • @blakeyrat said:

    @Ragnax said:
    Awesome; so the game picked a resolution that is above the native resolution of the panel,

    No. Where the fuck did you get that gem from?

    @Ragnax said:

    and then only paints out a 1920x1080 area.

    No. It paints out a 1920x1200 area, also known as "the native resolution of the panel". (Although it paints black bars over the very top and bottom, as seen in the above-posted screenshot.)

    @Ragnax said:

    Thanks to the magic of hardware upscaling (or in this case; downscaling) in the panel or on the GPU's output, that will leave you with an image that is not only letter boxed, but also vertically compressed.

    No. Because my panel is 1200 pixels tall.

    @Ragnax said:

    That is just mind-blowingly stupid.

    But not nearly as stupid as your post. In which you pull a "fact" out of your ass, then proceed to claim the game developers have a bug (based on that "fact") that does not in fact exist.

    You were happy running the game on 1920x1080 before and 1920x1080 (aka the standard FullHD definition) is kind of the fucking universal standard (atleast nowadays). So, I apologize for not having a crystal ball available with which to deduce that those could not possibly constitute valid reason to assume you were using a display panel at a native 1920x1080 resolution. Furthermore, I am ashamed to admit that I did not have the godly omnipotence or clairvoyance to realize you'd be one of those fuckers that uses a panel with a screwed up non-standard 16:10 native resolution.

    @blakeyrat said:

    Go fuck yourself.

    Not anatomically probable. Sorry. If anyone on this board would be able to, you'd be the one though. You must be flexible enough given the amount of time you spend with your head stuck up your ass.

     



  • @Ragnax said:

    You were happy running the game on 1920x1080 before and 1920x1080 (aka the standard FullHD definition) is kind of the fucking universal standard (atleast nowadays). So, I apologize for not having a crystal ball available with which to deduce that those could not possibly constitute valid reason to assume you were using a display panel at a native 1920x1080 resolution.

    Ass U Me.

    I accept your apology even though it's intensely sarcastic.


  • Discourse touched me in a no-no place

    @Lorne Kates said:

    Shit, I just realized-- arguing here requires an ALWAYS ON INTERNET CONNECTION. Fuck that nazi shit. BOYCOT THE INTERNET FORUMS until they LISTEN and GET RID of this STUPID requireMENt!
    A bit like SimCity then?



  • @PJH said:

    @Lorne Kates said:
    Shit, I just realized-- arguing here requires an ALWAYS ON INTERNET CONNECTION. Fuck that nazi shit. BOYCOT THE INTERNET FORUMS until they LISTEN and GET RID of this STUPID requireMENt!
    A bit like SimCity then?



  • @blakeyrat said:

    @MiffTheFox said:
    Stealing it from the OS. If an application goes fullscreen you can't render any other OS applications on that monitor,

    What planet do you live on? Or year, maybe you just got out of the pod from 1996. Tell me this, genius: if that's how 3D games work, then how could the "fullscreen windowed" display option work? Oh it couldn't? But... but it does! Meaning, you're full of shit. I am constantly amazed at how little you know about computers.

    Or maybe you're talking about some primitive OS with shitty 3D. I game in Windows.

     

    For someone who doesn't know the difference between Exclusive mode and Fullscreen Windowed mode, I'm amazed at how you're commenting about how little other people know about computers.

     



  • @powerlord said:

    For someone who doesn't know the difference between Exclusive mode and Fullscreen Windowed mode, I'm amazed at how you're commenting about how little other people know about computers.

    I know there's a difference. I also know there's no practical difference. The scenario Miff is claiming happens-- that when you alt-tab your exclusive fullscreen game, it takes Windows a few seconds to re-draw-- simply does not happen in reality and hasn't in a decade.

    I also know that there's absolutely no performance benefit to games to be in exclusive fullscreen mode over fullscreen windowed. Your framerate will not budge by changing that setting. Not one iota.



  • @blakeyrat said:

    @powerlord said:
    For someone who doesn't know the difference between Exclusive mode and Fullscreen Windowed mode, I'm amazed at how you're commenting about how little other people know about computers.

    I know there's a difference. I also know there's no practical difference. The scenario Miff is claiming happens-- that when you alt-tab your exclusive fullscreen game, it takes Windows a few seconds to re-draw-- simply does not happen in reality and hasn't in a decade.

    I also know that there's absolutely no performance benefit to games to be in exclusive fullscreen mode over fullscreen windowed. Your framerate will not budge by changing that setting. Not one iota.

    Okay, let's say you're not trolling and you're legitimately confused. Fullscreen means either the game is visible or everything else is visible. When you're playing the game, you can't read TDWTF. When you're reading TDWTF, you can't see the game. If a fullscreen game loses focus without hiding itself, your computer becomes unusable until you force a reboot.

    In fullscreen windowed (source engine command line flags -windowed -noborder) the game does not take full control of your computer (keyboard, mouse, GPU). Instead, it acts as a windowed application. You can browse TDWTF while watching a loading screen. You can use Skype while playing. Alt-tabbing doesn't cause the game to minimize.



  • @Ben L. said:

    Okay, let's say you're not trolling and you're legitimately confused. Fullscreen means either the game is visible or everything else is visible. When you're playing the game, you can't read TDWTF. When you're reading TDWTF, you can't see the game. If a fullscreen game loses focus without hiding itself, your computer becomes unusable until you force a reboot.

    In fullscreen windowed (source engine command line flags -windowed -noborder) the game does not take full control of your computer (keyboard, mouse, GPU). Instead, it acts as a windowed application. You can browse TDWTF while watching a loading screen. You can use Skype while playing. Alt-tabbing doesn't cause the game to minimize.

    I agree with everything you just typed.

    Now what the fuck does it have to do with my post? Or with Miff's original post for that matter? You forgot to make any kind of point.



  • @blakeyrat said:

    @powerlord said:
    For someone who doesn't know the difference between Exclusive mode and Fullscreen Windowed mode, I'm amazed at how you're commenting about how little other people know about computers.

    I know there's a difference. I also know there's no practical difference. The scenario Miff is claiming happens-- that when you alt-tab your exclusive fullscreen game, it takes Windows a few seconds to re-draw-- simply does not happen in reality and hasn't in a decade.

    Strange. That's exactly what happens when I change graphics settings on my primary monitor in Windows 7 on a Athalon II X4 640 and Radeon HD 7700.

    Unless you come from so far in a future my hardware and OS are over a decade old...



  • @blakeyrat said:

    @Ben L. said:
    Okay, let's say you're not trolling and you're legitimately confused. Fullscreen means either the game is visible or everything else is visible. When you're playing the game, you can't read TDWTF. When you're reading TDWTF, you can't see the game. If a fullscreen game loses focus without hiding itself, your computer becomes unusable until you force a reboot.

    In fullscreen windowed (source engine command line flags -windowed -noborder) the game does not take full control of your computer (keyboard, mouse, GPU). Instead, it acts as a windowed application. You can browse TDWTF while watching a loading screen. You can use Skype while playing. Alt-tabbing doesn't cause the game to minimize.

    I agree with everything you just typed.

    Now what the fuck does it have to do with my post? Or with Miff's original post for that matter?

    Yep, definitely a trolling attempt.


  • @Ben L. said:

    When you're playing the game, you can't read TDWTF.
     

    Yes. So?

    @Ben L. said:

    If a fullscreen game loses focus without hiding itself, your computer becomes unusable until you force a reboot.

    Uh, or you just hit the Start button. Or Ctrl+Alt+Del.

    If these things don't work, it's not really a problem with fullscreen; it means your computer actually crashed.

    @Ben L. said:

    In fullscreen windowed (source engine command line flags -windowed -noborder) the game does not take full control of your computer (keyboard, mouse, GPU)

    This is sometimes bollocks. A 3D game in windowed mode will take control of your mouse and keyboard because otherwise you can't control the game. Example: minecraft. Your regular cursor is returned to you when you hit escape or are in the game's GUI. When it loses focus, it may or may not pause or keep running. Depends on how the game is written. This is not up to the window manager, but to the game.

    I've done the windowed thing when I had a short LineageII phase and needed to converse with others a lot, but the windowed game had bad performance so at some point I said fuck it and fullscreened it. Same for the wonderful universe simulator Celestia. Framerate would just skyrocket.

    This was in XP. Maybe the performance drop is no longer the case with Vista and up. Minecraft runs shitty no matter what, so it's a bad test.

    Alt-tabbing out of a fullscreen game and back is not a problem. They all pause. Except minecraft, in windowed mode, when playing on a server. Which keeps running.



  • I know I shouldn't feed the troll, but...

    @blakeyrat said:

    @powerlord said:
    For someone who doesn't know the difference between Exclusive mode and Fullscreen Windowed mode, I'm amazed at how you're commenting about how little other people know about computers.

    I know there's a difference. I also know there's no practical difference. The scenario Miff is claiming happens-- that when you alt-tab your exclusive fullscreen game, it takes Windows a few seconds to re-draw-- simply does not happen in reality and hasn't in a decade.

     

    I guess the fact that every computer I've had in the past decade does it is some kind of weird fluke?  Even my Core i7 2600k w/ nVidia GeForce 570s...

    @blakeyrat said:

    I also know that there's absolutely no performance benefit to games to be in exclusive fullscreen mode over fullscreen windowed. Your framerate will not budge by changing that setting. Not one iota.

    There is a definite difference in FPS, and it gets even more noticable the higher you crank your graphics settings.

     

     



  • @MiffTheFox said:

    Strange. That's exactly what happens when I change graphics settings
     

    It happens on my monitor, but that's because it's a CRT and actually switches resolution.

    You don't see any window redrawing, of course. That doesn't take any time.



  • @powerlord said:

    I guess the fact that every computer I've had in the past decade does it is some kind of weird fluke?
     

    It doesn't take "a few seconds". What are we talking about, zero time? Or a tenth of a second flash?



  • Some games (eg. Metro 2033) do this weird thing - when it launches in fullscreen mode, my secondary monitor gets "frozen" - it shows windows and stuff that were on it, but they stop updating.

    When I alt-tab out of the game, they redraw. Sounds kind of like the game, despite using only one monitor, throws a fullscreen frame on all of them, but doesn't even bother to draw a black screen on the ones it doesn't use.

    Rings a bell to anyone else?


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