R
@Gąska Ah, the good'ol days when a creature-less deck was a thing of curiosity that almost no-one knew how to achieve...
One of the earliest version of it that I saw actually working (using a bunch of early editions cards) was a deck (blue, obviously) choke-full of various counterspells and assorted. When playing against it, there was a window of 1 turn, maybe 2, when you could play cards (not that they wouldn't be unsummoned or otherwise destroyed later, but at least they entered play). After that, opponents took the habit to tap mana and directly play the card into the graveyard, waiting for the other player to decide which counterspell he'd use to counter it, but knowing it would happen. Although to be honest at least one version of that deck did have one creature to kill, but it got removed later on.
Also, when it became well-known in our circle of players, someone made another one that worked almost as well. When playing one against the other, trying to unravel the pile of spells being mutually countered 3 or 4 times taught us a lot about the arcane rule mechanics of instant vs. interrupt and how that changed in different editions.