Wherein @aliceif and @onyx managed to get some obscure game to work on *nix
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All he would do is complain.
You know, that reminds of a piece of dialogue from a very obscure game.
@some boss guy said:
All you seem to do is complain.
This is the opening sentence of a long long long rant that is really unexpectedly great.
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Thanks.
You should play it and go for all 3 endings (easy mode's ending, normal ending, hidden ending).
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You're not the boss of me! I refuse!
Also, fails to compile.
onyx:~/Games/meritous_v12_src/$ make gcc -c -o src/audio.o src/audio.c -O2 -Wall `sdl-config --cflags` -g src/audio.c:27:23: fatal error: SDL_mixer.h: No such file or directory #include <SDL_mixer.h> ^ compilation terminated. make: *** [src/audio.o] Error 1 onyx:~/Games/meritous_v12_src/$ dpkg -s libsdl2-mixer-dev | grep Status Status: install ok installed
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Oh, heh.
It kind of doesn't fully work on things based on post-12.04 Ubuntu. (It compiles if have you all the things set up, but there are crashes at times)
I ended up finding a git repo of a fork of it that did have things fixed, but it had the music system removed - which meant that I had to hack it back in.Try playing it on Windows (i remember v1.1 working perfectly on there), WINE might also work.
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Too late for that kind of chicanery now, it will wait.
I also suspect that the Makefile might be the only thing that's actually buggered. Might poke at it when not half asleep.
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I also suspect that the Makefile might be the only thing that's actually buggered.
Nope. It (ordinary v1.2) segfaults during one of the boss fights.
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Bugger... Wine it is...
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I really don't like the laser enemies.
Do you enjoy it?
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I posted that image and was about to type "what the fuck is this garbage?" but then I figured the image spoke for itself and didn't.
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Oh.
I thought you played the game.
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Huh. Cool, some new custom emoji:
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Tried it for a few minutes.
Works fine. Pretty interesting mechanics. Has potential for a good podcast game, if they don't start throwing too much story at you. Either way, I think I'll play it some more when I have the time. Thx for the link @aliceif.
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Update: 1.1 works flawlessly in Wine without any fiddlings (I even used my default 64-bit prefix in
~/.wine
which I almost never use and has no extras installed AFAIK).Well, I'm buttuming that the game actually has at least one type of an invisible enemy. If not, there's a rendering issue on that one.
The game itself: I like it. Mechanics are interesting, especially the whole "all kills have to be one-shot kills" (if they have HP I didn't actually notice it). Had to reload twice so far. Most of my deaths were running into a tiny room and instantly being swarmed with 17 damned enemies that spawned in there.
Also:
I really don't like the laser enemies.
curse upon them! And their pets!
Music is nice (if re-used, recognized one Mega Man track so far). Graphically, it does the job. I do have a complaint about some textures really obscuring the crystals (colours are a bit too similar and textures are busy). I no longer have a problem with that since I got a crystal autocollection-thing item, but it was a tad annoying at first. Also, scaling would be nice, I can't really sit far away from the screen and see tiny details that well.
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Try:
Meritous.exe fullscreen
(Yes, no dashes, nor a / )Yes, there's an invisible enemy type - and an item that makes it visible.
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Works, but keeps using the wrong screen. And I can't figure out how to pass the damned parameter in combination with
wine explorer
, it either ignores it or doesn't start the game outright. Trying something like:wine explorer /desktop=meritous,1280x1024 Meritous.exe fullscreen
Tried quoting, with absolute path (
Z:\home\\...
), with relative path, multiple quote types, nothing helps.And yes, I'm trying to avoid it for global prefix settings.
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Screw it, I'll just use
cmd
. Ok...Huh. I can't run
cmd
in it? What?Oh, you ran it in the term... WAT? Ok, whatever...
Aaaand...
That... that is not 1024x768...
Wine, you be broked.
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I found a thing. Is it a secret thing? I don't know. But it's a thing.
Edit: ah, there's more. I guess it's boss room, and I'm not worthy? Dunno, onwards in any case!
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Bug report: Game sometimes an asshole.
Also, man, I thought this is gonna be like 2-3 hours tops for a playthrough but nope...
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Going straight for the Woodman rooms is helpful if you want to play through it quickly.
(Compass tiles are your best friends!)
Also, developing a feeling for how long you have to charge for each enemy type.
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Well, before you get complete map that's kinda hard to achieve isn't it?
Also, the completionist in me won't let me do that, at least not on first playthrough.
Edit as the post updates in front of my very eyes:
@aliceif said:(Compass tiles are your best friends!)
Ah, I apparently misunderstood what they point at... that's what I get for skimming through the help file I guess.
Filed under: Sometimes, just sometimes, Discourse is actually cool
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Explanation of how the compass tiles work:
Dark line= Woodman rooms Light line= bosses, plot items
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You really know a lot about that game...
Next week on WTDTF: PLOT TWIST: The game was actually made by @aliceif and is now being tested on unassuming nerds before she releases it on Steam!
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Nah. I just played through it a bunch of times and read things about it.
Also, there are some explanatory comments in the source code.
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I can't spoilertag properly because spoilers are broken, and because
<details>
don't work on Firefox.
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source
HAXX!
I can't spoilertag properly because spoilers are broken, and because <details> don't work on Firefox.
So that got broken along with spoilers as well I guess. We did have that, didn't we?
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They do work thanks to a shim
that only runs on page load
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Ok, now the game is pissed. So far it was trying to kick my ass. Now it started doing it rather admirably.
I think it's time for a break now (and this time a proper one, not taking 5 minutes to read the forums or something). Might even try doing something productive
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Did you defeat a boss?
Defeating a boss causes everything to go haywire - until the next time you load a save.
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Two of them. Think they really liked that second one.
Athraxia? Something like that? Don't remember, didn't read, was busy running for my life.
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You will love Merodach.
Hardest boss in the game.
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No idea what the first one I killed was called. I think that the key to the room was a sword? You can do them out of order anyway I guess, since I already had two keys before I killed my first boss.
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I can't spoilertag properly because spoilers are broken, and because <details> don't work on Firefox.
More like discowork.
Shim working here...
Details plugin broken because someone didn't bother copying the config file from the old site to install all of the plugins we had on the old install.
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Well...
Didn't manage to get all the upgrades... Was probably Doing It Wrongβ’
Going to find a save spot just in case. Tempted to troll the map for those enemies I apparently didn't kill... hmmm... If I knew beating this boss won't clear my save... Then again, there surely is more after this? Some extra bit?
Risking it! If I don't get 100% clearance I will be dissapoint.
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Holy final boss Batman!
Yeah... tomorrow... Eyes... Need to do this while more awake.
I see bubbles everywhere.
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Update: I suck at the final boss battle. I identified my weak point: freaking lasers.
Still haven't found a good way of dealing with them :-\
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Me neither.
Try until you beat him, I guess. Same as with Merodach.His 3rd phase is easier than his 2nd at least.
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Me neither.
Ok, now that someone shares my pain my failure stings less
Try until you beat him, I guess. Same as with Merodach.
Beat him on my first try. Didn't find him difficult. I just watched my positioning so he doesn't trap me in a corner and it went without a hitch. Or maybe I just got lucky, dunno.
His 3rd phase is easier than his 2nd at least.
May be so. But the screen makes me feel like I should play some psy trance as a backing track and messes with my eyes :-\
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Kind of disappointing that it doesn't have a separate BGM.
And I like the one used for the normal ending's last boss more than for this one.
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And I like the one used for the normal ending's last boss more than for this one.
This one... this is not the normal ending? o.O
Currently rocking out to that track that plays on the map just before the boss battle. I have time, the game decided to put the item you need to grab in the absolute lower right corner of the map...
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If you have the [spoiler]Agate Knife[/spoiler], you get the special ending.
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Cool. No idea what the prerequisites were, but I got them
I will now stop chit-chatting and try to beat this thing. I can now get to stage 3 of the battle pretty consistently, now my problem is that the bastard keeps rushing me. He's damned fast, too.
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[spoiler] [/spoiler]