Moar Minecraft :popcorn:
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So, in their usual ham-lipped[1] manner, Mojang announced that Minecraft PE, the version on Android and iOS (and maybe the base of the console versions?) is coming to Windows 10 as "Minecraft Windows 10 Edition" or something. Because they have not yet hired a PR flack, they announced it in a way that immediately led to thousands of people flipping their shit and assuming that the base Java version is going to be deprecated.
[1] by way of analogy to "ham-fisted".
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When I read about this last week it very clearly stated that the Java version would be kept going and the Win10 version would not have mods (at least not in the beginning).
Now I can't find whichever site it was I read and neither the Mojang nor MS official announcements mention it.
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It was probably /r/minecraft, but I can't find the 1000-comment thread any longer.
The Mojang spokespeople are extremely inartful, as evidenced by MogMiner's big mouth and the current spokeperson's sloppy speech. You could assume he's doing that sleazy not-lying-by-parsing-words-carefully thing, or you could figure it's more likely he's just bad at explaining things. You would think they would have learned by now and hired a competent PR flack.
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I can't find the source now, but I thought I read the Windows 10 Edition was going to be a port of the Raspberry Pi edition, which is extremely limited.
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It's more likely more closely related to the XBox version, which is already in C#, and this will probably also be the version connected to hololens. Did someone not know they were going to release a Windows 10 version?
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It's more likely more closely related to the XBox version
No, they've said on Reddit that it's PE. I believe the RPi version is not the same as PE but I might be wrong.
They appear to be trying to cut down on the number of different versions.
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Because they have not yet hired a PR flack, they announced it in a way that immediately led to thousands of people flipping their shit and assuming that the base Java version is going to be deprecated.
It's not?
Damned, I was hoping it would.
No, they've said on Reddit that it's PE. I believe the RPi version is not the same as PE but I might be wrong.
It makes no sense for it to be anything other than a port of the Xbox One version. What the fuck?
And the Xbox One version may or may not support mods, but it at least supports DLCs. So it could probably be adapted to support genuine mods.
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Found it : https://forums.spongepowered.org/t/minecraft-windows-10-beta/8257/15
It quotes a post at minecraftforum.net so be careful if you continue on to that bastion of ignorance.
Bonus: spongepowered also uses everybody's favourite forum software so you'll feel right at home!
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I believe the RPi version is not the same as PE
Correct. The RPi version has additional python scripting stuff built in and has received basically no updates since it was launched. It seems to have been a one-off gimmick.
The console versions are also separate from PE. They have some different features optimized for console (the whole crafting system was overhauled), and they receive patches at a different rate.
They might share some libraries, but they're definitely separate codebases
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That is a seriously perplexing decision.
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It makes no sense for it to be anything other than a port of the Xbox One version. What the fuck?
Why? Since 0.10, PE's had near-feature parity with the Java version. Further, PE's used on more than one platform already--if they were going to standardize down to fewer versions, PE makes more sense.
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Hope they finally fix the graphics
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That is a seriously perplexing decision.
Considering everything else we know about the company, are you particularly surprised?
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Doesn't "pocket edition" imply that it's stripped-down to run on low-resource mobile devices? Maybe not, and they just picked a shitty name for it.
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Here's one of the things I was looking for as an example of their bad PR: from the minecraftforum link at http://www.minecraftforum.net/news/60145-day-1-minecon-is-live-minecraft-windows-10-edition,
"Minecraft is available on Windows, Mac, Windows Phone, iOS, Android, Xbox 360, Xbox One, PS3, PS4 and PS Vita, and now, Windows 10. "
Anyone notice any OS missing from that list? All the Linux players did, and they panicked.
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Doesn't "pocket edition" imply that it's stripped-down to run on low-resource mobile devices? Maybe not, and they just picked a shitty name for it.
It was, and it was a LOT less featured. However, the last two updates have brought in a lot of things that were missing, like villages, inifinite worlds, and so on. I think the major stuff missing at this point is the Nether and redstone.
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Anyone notice any OS missing from that list?
Not one that matters.
Is this where I put in one of those troll icons? LIke or whatever?
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That is a seriously perplexing decision.
Agreed. As a Minecraft server operator, I really wish all the various versions were compatible so Xbox friends, PC friends, and others could all play on the same server.
Instead they have like 18442 separate codebases. Really not surprising though, I've been following the game since Alpha and while Notch had a great idea, he's actually a terrible and lazy programmer. "What? The Multiplayer engine I just released that everyone wants to play doesn't work? I guess I'll spend a month to add pumpkin blocks instead!"
Things have improved since he quit, but I'm sure there's still a lot of baggage.
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Nice. We'll have you liking posts in another year at this rate.
The new hotness is to use
:passport_control:
, though, or the other emoji with "trol" in the name.Look, you know how Linux users are, and
allboth of them, predictably, flipped out.
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BTW, to be a little less flip about which version they're basing the Windows 10 version on, aren't "Windows 10"/"universal" apps supposed to run on XBone as well as WinPhone 10 and Windows 10? If so, that would make basing the Win10 version on PE make even more sense because it would probably mean they could immediately abandon the XBone version. (There's already a WinPhone version, but I don't know anything about it, including whether it's PE or something else.)
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Things have improved since he quit,
He quit programming MC in like 2011, though. The pace of actual improvement of the engine is actually quite slow. There's really only been one major one, and that was the 1.8 release where they started using modern OpenGL techniques.
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Doesn't "pocket edition" imply that it's stripped-down to run on low-resource mobile devices?
Yes. It started with barely any of the features the desktop version had, but it's grown since then.
Since 0.10, PE's had near-feature parity with the Java version.
The latest minor version of the Java edition is the 1.8 Bountiful Update. (there have been patch-level updates since then). This introduced 36 new blocks, 3 new mobs, underwater dungeons, and a rebalance of the enchanting system.
The latest minor version of PE is Alpha 0.11. Alpha 0.11 added player kins, boats, and fishing, which have all been in the Java version since back in the Beta days.
The latest minor version of Console is Title Update 26 on Xbox (CU14 on Xbox One), version 1.17 on Playstation. The damn page won't load to check feature parity so I give up.
The latest and only release version of Pi Edition was Alpha 0.1.1. It had feature parity to PE 0.5.0, but only included Creative mode (no Survival mode, no hostile mobs, no crafting or smelting.)
"What? The Multiplayer engine I just released that everyone wants to play doesn't work? I guess I'll spend a month to add pumpkin blocks instead!"
Remember when SMP was a totally separate codebase to SSP? Everything had to be fixed twice, usually months later for SMP.
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Didn't they resolve that by basically internally running a server, so SSP is actually secretly SMP?
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There's really only been one major one, and that was the 1.8 release where they started using modern OpenGL techniques.
Was that the one that was a huge slowdown and paused every couple of seconds for a massive round of GC?
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Yes. Thus combining the two codebases into the one crappier one XD
That also added the "Open to LAN" feature, though, which can convert any single player world into a multiplayer world, so I didn't mind too much. It's gotten a lot more stable now, too.
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There's already a WinPhone version, but I don't know anything about it, including whether it's PE or something else
It's PE.
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Look, you know how Linux users are, and allboth of them, predictably, flipped out.
My son was frantic.
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Remember when SMP was a totally separate codebase to SSP? Everything had to be fixed twice, usually months later for SMP.
I hated those days. I don't know how many times I heard stuff like "Nether portals work on my computer, but they don't work when I'm on your server! Fix your server!"
Didn't they resolve that by basically internally running a server, so SSP is actually secretly SMP?
Yes, the current single-player game just runs an SMP server in the background and joins to it.
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I hated those days
I still remember clearly the day I realized drowning wasn't meant to be an automatic death sentence due to knockback.
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Was that the one that was a huge slowdown and paused every couple of seconds for a massive round of GC?
No, that was earlier. The 1.8 update dramatically increased framerates on decent computers.
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My son was frantic.
Ok, all three of them. But look at the bright side--you could get him away from terrible Lunix hardware.
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I would guess at least 90% of all Minecraft servers run on Linux.
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But look at the bright side--you could get him away from terrible Lunix hardware.
Ugh...that's the opposite of bright side.
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underwater dungeons
I think I need more caffeine. My brain initially read that as "underwear dungeons." Pass the brain bleach, please.
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he's actually a terrible and lazy programmer
Have you used RavenDB?
I'm finding that experience with a lot of developers that maintain sole control.
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Suddenly the Indiana Jones Stone Ball trap has a whole new meaning.
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@xaade said:
Have you used RavenDB?
Never heard of it.
[url=https://www.google.com/search?q=RavenDB]The Oracle has[/url]. But much of the first page is just articles by developers explaining why they had to stop using it.
The fact that two of those are listed above RavenDB's own mailing list tells me more than I wanted to know about the product.
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Most of it had to do with the same complaint I replied to above.
The developer was busy changing irrelevant things and allowing things to remain broken with triggers and such.
At some point you need relational data, or distributed data to maintain your "one record per webpage" thing, such as including state data on the city page, but with that breaking all the time....
avoid stale data
I don't see how the RDB developer could justify not working on stale data problems non-stop. I mean, that was the definitive killer of the platform. Some of our data would remain stale for hours, for no apparent reason. And while we could see the processes working on updating data through the triggers, it seemed to just stall. It's not like we didn't index our data correctly.
But, ironically, I'm seeing a lot of similar problems with Discourse.
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I would guess at least 90% of all Minecraft servers run on Linux.
In case you couldn't tell, I was being sarcastic.