Well, I need to continue this thing (which I have). But, parallell to me developing a system, my DMs house rules are evolving into their own system too by him taking bits and pieces from other systems and swapping out parts of DoD '91 with them. So the experience system and weapon skills from Mythrax are the latest, and apparently the combat system from Pendragon (cannot confirm if and how much, as I have never played it). I have noticed this needs some tuning, as stuff has ended up weird.
There is now action points, so can do several things each round of combat. We figured that unlike Mythrax, there was no benefit to saving any action points for defense as defending against attacks is now automatic. So just all out offense with the actions.
There are weapon styles, so one skill for three weapons. Right now this seems to be a package of melee weapon, dagger, ranged weapon and a special ability. The concept could work, but the current iteration does not. Especially not the abilities. The one who lucked out on the character (we got premades, and picked at random) got the heaviest hitting weapon (2H sword) and a special ability of "gets one free attack every round of combat". I also got a 2H weapon but a glaive, with ability "every round of combat, get a free attack on any enemy in melee range that is not focused on you". And the one who got the worst character sheet also got the worst combat ability with spear "get a free attack on the first round of combat if the enemy isn't also wielding a spear". Seems a bit... unbalanced.
The next part are the combat rolls themselves. Both the attacker and defender does a skill check vs weapon style. Like DoD you want to roll equal of below your skill level for success. Whoever wins does damage to the other. Both fail, nobody does damage. Both succeed, whoever has the least difference between skill level and roll wins. So the best is rolling exactly on your skill, which counts as a crit and doubling the damage dies. This also leads to a situation in where both have a decent chance of succeeding, the one with the lower skill has a higher chance of winning as there is a smaller span between 1 and skill level for them. If the attacker wins, full damage roll to the defender. If the defender wins, half damage roll to the attacker.
So, if one has slvl 16 and the other 12 and both roll a 5, the one with 12 will win because 12-5 < 16-5. It just seems very backwards to me.