@Onyx As a side note, if you have a 3DS, Link Between Worlds is a direct sequel to Link to the Past.
In fact, the artwork strongly suggests it started life as a remake of LTTP using 3D assets (but still the top down viewpoint) before being turned into its own game.
Edit: Most of the world map is the same, although a few locations did change a bit. Dungeons completely changed, even the ones that are ostensibly the same dungeons as LTTP (Eastern Palace and Tower of Hera specifically).
@Maciejasjmj Ray's gameplay is nothing like Call's, luckily. She's incredibly fast, with a decent range melee attack that absorbs enemies automatically. Her life soft-drains at all times (it will refill to where it started if you absorb an enemy, or damage you from where it's lowered to if you get hit), but since even her dash is an attack, the whole thing feels much more fluid. Honestly the game feels like it was made with her in mind, rather than Beck. All her boss moves are different too, for instance the helicopter makes your dash home in on an enemy sonic-style.
I've decided to write a basic build guide, because all the ones online are terrible. They teach effective builds, but aren't new player friendly. So, without further ado:
This game looks hard!
Indeed it does! A large part of the draw of this game is how much you can customize your build. This makes the game incredibly fun for experienced players, because there's no way you've tried everything before a new patch comes out and things change, but it also puts a major burden on new players, who may have a hard time figuring out what's going on. I'll do my best to start you off easy. Just remember not to overthink it. If you find a cool unique that you want to build around, ignore this guide
Creating your character:
You'll notice that when you try creating a character, you're presented with a couple of flags. By default, your character will be created in the current 'league', a (usually four month) separate instance of the game, which has its own economy and special temporary rules which will likely be added to the main game. You will not lose your character when it ends, they will simply be moved to the permanent or 'standard' league. You may also play a hardcore version of the league, where your character (but not your stash) is moved to standard if it dies.
tldr: Just go with the default
Path of Exile has seven classes. The seventh is locked until your first character hits act 3, because that one can do fun niche builds, but is hard.
What we're aiming for is to make this easy on you, so you'll basically want to decide if you want to be ranged or melee.
Pick Duelist. Use any 1h weapon you want, and a shield. If you decide to be a gladiator (which I recommend!) the only stat that matters on your weapon is physical damage. Anything else is a plus, but high physical hits pierce armor better and apply bleed and poison better, so they're your focus. If you don't go gladiator, elemental damage is probably what you want most.
As far as passives, grab a few 1h weapon nodes, a shield cluster or two, the nearby leech cluster, (if gladiator, take the two bleed clusters) and then just worry about life and life regeneration. There's a lot straight above the duelist start. Elemental resistance will help a lot too. Don't worry too much about damage apart from what you get from shield nodes, because your weapon is far more important than your passives.
Then you have skills. Skills come in gems, which unlock the skill when socketed into an item. Some gems are support gems, and those help any gems linked to them (they don't even have to be adjacent, as long as they're a contiguous set of links). Basically, as a duelist, use whatever you want. Whatever feels good. I highly recommend Sunder, but seriously, use whatever you like. It really doesn't matter. (The exception being Double Strike - if you focus on elemental damage, use it. Otherwise, Heavy Strike is just better). This game even has three counterattack gems that work automatically, and as a melee shield user, you can use all of them!
Defensively, armor and evasion work differently, but you can pretty much use one or the other or both.
tl;dr: Duelist. 1h Axe and Shield. Sunder and Heavy Strike. Get all the life.
You can be a ranger if you want, but I don't recommend it as your first build. I suggest a witch.
Almost all of your damage comes from gems rather than items, so you don't have to minmax as hard. You'll want to find something you like. If you like mindless, pick Firestorm. It's kind of fun and really powerful, but can get boring. If you like safety, choose ice - it's powerful, and frozen enemies can't punch you. If you like killing things from a safe distance, pick chaos: chaos starts slow, but will definitely kill any enemy you come across, and leave plenty of time for you to dodge.
As a witch, you are fragile. You will need to dodge a lot. Your armor gives you energy shield (ES), which regenerates quickly, but ONLY out of combat - and chaos damage (like poison) goes right through it. If you can get around 4-6k ES, there's a node near the top of the tree called Chaos Inoculation (you can search for it) which sets your max life to 1 and makes you IMMUNE to chaos damage. It's very good, but you need to be prepared for it.
Note that if you aren't careful, the end of cruel will involve your repeated death, which may not be fun at all.
As for other passives, you may want damage for your chosen element (general spell damage is best, and works on chaos). If you're ice, take lots of spell critical strike chance nodes. But seriously, focus on energy shield mostly, and make sure you have enough mana and mana regeneration to keep on casting!
tl:dr: Witch. Ice Magic. Use daggers. Dodge things.
Pick up all currency items, all the scrolls and orbs and things. They're like money, and also let you craft things.
Ignore blue and white items except flasks. They aren't worth your time.
From cruel onward, pick up occasional white items that look useful You may be able to craft them.
Even with yellows, most of them are junk. Stay focused.
Unlock the labyrinth: There are simple mazes in the Prison, the Crypt, the Chamber of Sins, the Crematorium, the Catacombs, and the Hedge Maze. If you do them all, there is a special dungeon you can and should do in act 3. It will be very hard. Depending on the difficulty, you will need a minimum of 600/1200/2000 life to survive a hit from the boss, so prepare.
When you beat the game, the game repeats in cruel then merciless difficulties, before ending with the Atlas of Worlds. The later difficulties decrease your base elemental resistance. Armor does not apply to elemental damage, and evasion does not apply to spells, so you NEED elemental resistance. Try to keep it capped if possible.
This guide is very imprecise, on purpose. Try things. Your first character may become useless in merciless (though probably not, if you get where this guide is aiming you). If so, try a new one. Find cool items, make cool builds. If you don't neglect your defenses, you should be fine! Just have fun!
I forgot to mention, this was all device driver stuff, not typical software.
Speaking of, can you help design a software-based video card that uses the RDP protocol to emulate extra physical displays? Asking because I've been wanting this for ages and all the paid solutions are so proprietary (and glitchy) it's unusable...
@LB_ The fascinating thing here is that the moba problem is much more than he had time to learn for his talk:
There is an insane number of precise details: this increases the thought investment required
There are countless opportunities to do things differently: you can always do something better, or worse
If you fail, you directly contribute to the enemy team: no action has low stakes
Even if you keep out the rankings, which add additional hatred, it's pretty much mechanically perfect for causing hatred.
I'm not likely to make it in for this year's competition - I was hoping to be largely done with the story by the end of August to spend September beta testing. But owing to I haven't had the time or energy, so I'm not nearly that far along.
But the idea of interpreting a bytecode was there from the start, being a pretty straightforward derivation of Gödel's and Turing's mathematics.
Actually, the problem is in working out what was underneath. Those early systems were very small indeed (due to issues with reliability of the components if nothing else) and so it wasn't so much running a p-code, so much as swapping out one instruction set entirely for another totally different one.
@Magus One of the best t-shirt logos ever was accompanied by the slogan “Save Water, Drink Wine.” That shirt got me stopped at a border once (in the Netherlands), but just so that the border guards could have a good laugh at the end of a long hot day.
While looking (futilely) for good images of that shirt, I found this and thought of everyone here: