It appears my AI is severely undervaluing musical instruments and any trade it successfully completes is just out of pure luck. The 283☼ instrument only adds 188☼ to the total, and it only desynchronizes more from that point:
The trade being slightly in the trader's favor makes them willing to negotiate:
The remaining items I need to finish these backpacks are: Gift of Fortune ×2 (currently about 1,000 gold each) (currently about $70 each) and Warcry (14 weeks of up to 120 hours of farming, depending on the player. For me, it's 12-24 hours per week.)
@wharrgarbl I tried that. I even built a PC and hooked it up to my TV. But it kept needing me to break out the mouse and keyboard to deal with installs or driver updates or fixing games, which was annoying.
Eventually, once a Windows update hosed it to the point where it wouldn't boot and it needed an OS reinstall, I gave up on it as a gaming machine and made it my desktop.
Mind you, Yodel is only really the worst of a bad bunch - we have Royal Fail, ParcelFarce, DH(Hel)l, OOPS... the only one I've never had trouble with was DPD. Oh and don't get me started about Amazon Logistics.
You forgot My Herpes, they are at least tied with Yodel for being fundamentally unsuitable for purpose.
@Tsaukpaetra They released a patch along with the free version to bring better compatibility with modern computers and add a few new features. I would guess that's why the executable changed and firewall prompts are coming. A small bonus is that to patch an old install you need to run SC as an admin. But that should only be a one-time thing.
Note: When patching StarCraft, please use the ‘Run as Admin’ option; it is required during your first client run to migrate saves and avoid issues from Windows system admin changes.
I forgot to mention, this was all device driver stuff, not typical software.
Speaking of, can you help design a software-based video card that uses the RDP protocol to emulate extra physical displays? Asking because I've been wanting this for ages and all the paid solutions are so proprietary (and glitchy) it's unusable...
@LB_ The fascinating thing here is that the moba problem is much more than he had time to learn for his talk:
There is an insane number of precise details: this increases the thought investment required
There are countless opportunities to do things differently: you can always do something better, or worse
If you fail, you directly contribute to the enemy team: no action has low stakes
Even if you keep out the rankings, which add additional hatred, it's pretty much mechanically perfect for causing hatred.
I'm not likely to make it in for this year's competition - I was hoping to be largely done with the story by the end of August to spend September beta testing. But owing to I haven't had the time or energy, so I'm not nearly that far along.
But the idea of interpreting a bytecode was there from the start, being a pretty straightforward derivation of Gödel's and Turing's mathematics.
Actually, the problem is in working out what was underneath. Those early systems were very small indeed (due to issues with reliability of the components if nothing else) and so it wasn't so much running a p-code, so much as swapping out one instruction set entirely for another totally different one.