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You're a cyborg ninja slicing through building-sized mecha to electro-metal soundtrack. If that's not cool, nothing is.
More seriously, MGR is another entry in the Metal Gear Solid franchise - this time with less stealth and much, much more action. Instead of sneaking behind enemies' backs, you tackle them head-on in a swordfight, running circles around them, deflecting bullets with your sword, and ultimately slicing them in half to rip their spine (ahem, "electrolyte fluid pack") out and crush it in your hand. It's immensely satisfying - the action is fluid, the combat mechanics are great once you master them, and it's just a lot of fun to play.
The overall gameplay is somewhat similar to other beat-em-ups like DmC - you have your light attack and heavy attack, you can chain them in combos, that sort of thing. Aside from attacking, the game revolves heavily around parrying your foes' attacks - when you see the enemy blink red, you can block the attack and if your timing is perfect, stagger them to go medieval on their asses. Another addition is what the game calls Blade Mode - pull the left trigger (yeah, you kinda need a controller for this game) and the time slows down, letting you manually line up your sword to slice through enemies' weak points. Finish an enemy off with a clean cut, and you can rip the aforementioned spine out to regenerate your health.
The plot... well, it's Metal Gear. The general idea is that in the not too distant future, wars have all but stopped, but a bunch of villains is out to instigate some conflicts for fun and profit. There's not an awful lot that can be said without spoilers, but overall the story strikes a nice balance between serious and cheesy - the villains are gloriously over the top and Raiden, the protagonist, has more angst pent-up than all members of My Chemical Romance combined, but it deals with some pretty heavy themes like the necessity of war for the economy, or whether it's justifiable to fight for the greater good.
Of course, no game is without its flaws, and MGR's is mostly that it doesn't do a very good job of communicating what you can do and how to do it. Sure, you go through a short training sequence that explains the concepts of parrying and Blade Mode, but there's plenty of things that the game does not say where it should.
For instance, the parrying is explained as "moving your stick towards the enemy and pressing X" - so I did, for two long missions, getting my face pummeled every time. What isn't explained is that you have to center the stick, then flick it from the centered position - if you try running towards the enemy and trying to parry, it'll just register a light attack and you'll get immediately countered. In a game where you're constantly running, that really bears explaining. What's worse is that you can just go through a huge part of the game without realizing it - one boss fight is made pretty difficult, but still manageable - until a boss in the middle of the game mops the floor with your face if you haven't mastered parrying to that point.
There's more of it - sometimes enemies will flash yellow or orange, and you can parry orange attacks, while you can't parry yellow ones. There's a "dodge" move that you can buy for upgrade points, but unlike a dodge in any other game where you jump out of the way, here it's a slight sidestep and attack. And I still don't know why I can sometimes get out of being pinned (which prompts you to waggle your stick) with no issues at all, and sometimes no amount of waving my thumb saves me from being pounded.
Other than that - and occasional camera issues, most annoying in the one or two odd stealth stages - it's a really good game, with a great soundtrack, satisfying gameplay and some really engaging boss fights. It often pops up on Steam for $5, and at that price it's a steal.
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I forgot to mention, this was all device driver stuff, not typical software.
Speaking of, can you help design a software-based video card that uses the RDP protocol to emulate extra physical displays? Asking because I've been wanting this for ages and all the paid solutions are so proprietary (and glitchy) it's unusable...
@LB_ The fascinating thing here is that the moba problem is much more than he had time to learn for his talk:
There is an insane number of precise details: this increases the thought investment required
There are countless opportunities to do things differently: you can always do something better, or worse
If you fail, you directly contribute to the enemy team: no action has low stakes
Even if you keep out the rankings, which add additional hatred, it's pretty much mechanically perfect for causing hatred.
I'm not likely to make it in for this year's competition - I was hoping to be largely done with the story by the end of August to spend September beta testing. But owing to I haven't had the time or energy, so I'm not nearly that far along.
But the idea of interpreting a bytecode was there from the start, being a pretty straightforward derivation of Gödel's and Turing's mathematics.
Actually, the problem is in working out what was underneath. Those early systems were very small indeed (due to issues with reliability of the components if nothing else) and so it wasn't so much running a p-code, so much as swapping out one instruction set entirely for another totally different one.
@Magus One of the best t-shirt logos ever was accompanied by the slogan “Save Water, Drink Wine.” That shirt got me stopped at a border once (in the Netherlands), but just so that the border guards could have a good laugh at the end of a long hot day.
While looking (futilely) for good images of that shirt, I found this and thought of everyone here:
@RaceProUK That makes sense. I imagine you'd like him, though. He's a blue hero!
But yeah, the interesting thing about the series is that the main Megaman series is somewhat more light-hearted, whereas X is more angsty. Not so much in the first game, but it grows steadily more so as it goes.
I haven't really played anything past X3 much at all in the main series. My favorite game of all time involves a different Megaman with a different origin, who is an OCD AI. Then there's the Starforce version of Megaman, where he's some kid who fused with a magic electromagnetic space dragon.