Doom 4
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There's a new Doom?
I haven't played any since Doom Final.
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You know one of my big pet peeves is people who don't play games responding to gaming threads specifically to point out (brag?) that they don't play games.
To your credit, though, you didn't drop the old "games were so much better back in the day" canard.
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I really liked the part where the guy was impressed about the 'new teleporter gun' that has been in Unreal for... a very long time.
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I like Doom. I couldn't afford a fast enough computer for Doom 3 when it was on my radar though. I could maybe get interested in this new Doom.
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I also like the part where he's happy that a headshot doesn't immediately kill you, as if we should all be happy that twitch shooters have lost to Halo.
It's one of the most common complaints people have about Warsow.
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Damn, I hope those are console screenshots.
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His brag about the "movement skills", those are straight from Titanfall/Advanced Warfare/Evolve.
Doom is just the latest in a series of games ripping-off Titanfall. (Although I give AW a pass, since it was deep into development before Titanfall came out.)
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I don't mind overall though. This game may not be very original, but it looks like it may be a good mix. I definitely like the art style.
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Why is Bethseda making it instead of id?
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Oh yeah, I'm not complaining. Just like when all the games started ripping off Halo. Adopt the good mechanics, by all means.
Why is Bethseda making it instead of id?
Are you... joking?
Bethesda's owned id for like... 10 years now?
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Are the Johns involved in the game, or did Bethseda just buy the IP?
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I have no idea who works at id anymore. Bethesda/Zenimax bought id ages ago. id still develops the game, Bethesda distributes them.
I know you haven't bought games in a long time, but maybe spend like a few seconds on the Wikipedia page.
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I bought Roller Coaster Tycoon III about a two years ago. And I got a Gamecube in about 2008.
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Anyway, I hope Epic is concentrating. Last I saw of the latest UT, they didn't have textures on maps. They may have changed the world, but they'll be hard-pressed to beat this.
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Romero left for Ion-Storm to make Daikatana after Quake 2 in the late 90s.
Carmack left for Oculus in the early 2010s after having a fight with Bethesda about VR support for Wolfenstein: The New Order and Doom 4.
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Cool. I'll be staying away from Doom 3-2 or whatever then.
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You just said you liked it! WTF.
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You could always buy Doom 3's remaster this weekend... Steam is having a QuakeCon sale.
Watch for the daily sales. I bet the Doom series ends up being one.
Edit: The id daily sale apparently just started 40 minutes ago.
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I like Star Wars, too. But I won't be watching episode 1, ever...
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I like Star Wars, too. But I won't be watching episode 1, ever...
Doom 3 was pretty good until about the time Betruger started taunting you. For me, it ripped me right out of the immersion because the gore got silly about then, too.
Just how many people were on Mars that the demons could splatter that much blood?
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I didn't think Doom 3 was more than mediocre, and way too long. Ironically.
They should have cut the length by 2 hours and spent the saved time on re-thinking the pacing.
Also, my marine can't duct-tape a flashlight onto his gun, or hold his breath for more than 30 seconds? Seriously? Those game mechanics were just dumb.
See Metro: 2033 to see how to do a "character can't breathe" scene right.
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Also, my marine can't duct-tape a flashlight onto his gun, or hold his breath for more than 30 seconds?
That's what you do when you can't figure out a better way to build tension.
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Everything Doom 3 did wrong, Metro 2033 did so right.
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I also like the part where he's happy that a headshot doesn't immediately kill you, as if we should all be happy that twitch shooters have lost to Halo.
I generally don't like a shooter unless it takes at least three rockets to kill someone at full health/armor and there are grappling hooks/jetpacks/walljumping/other acrobatics involved.
Warsow
Ooh, this looks like it meets my criteria. Will have to check it out.
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I generally don't like a shooter unless it takes at least three rockets to kill someone at full health/armor and there are grappling hooks/jetpacks/walljumping/other acrobatics involved.
Is it bad that Team Fortress 2 popped into my head when you said this?
Granted, only the Mannpower game mode has Grappling Hooks1... and lower HP classes may die after two rockets...
1Unless you play on a community server and convince the server admins to enable grappling hooks... iirc it's
tf_grapplinghook_enabled 1
. Incidentally, koth_wubwubwub needs grappling hooks... or at least it makes the map way more fun. And it's not just me who says that, I routinely talk with [UEAK] Crash, the map's creator, who agrees with the whole grappling hook thing.
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Metro 2033 did so right
That game has the best sound design of any game I've ever
seenheard. Other parts of it are good enough, but the sound design is superb.
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warsow is a cool game, and quite fun, but the movement is rather odd: Right click is wall jump, and simply holding forward and jump will gain you a lot of speed, but if you can do quake style strafe jumping, you'll be able to gain speed far faster. One of the oddest parts is turning without losing speed: You release all movement buttons midair, still the new direction, and right click to take off with a dash in that direction, which allows perfect speed conservation even at 180 degrees.
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Is it bad that Team Fortress 2 popped into my head when you said this?
Not at all. TF2 is, IMO, one of the better "mainstream" shooters. I used to play it until I was introduced to S4, which was an awesome game until the addition of a bunch of new weapons and items transformed it into an imbalanced freemium hell. Since then, I've been looking for a suitable replacement.
Before those, it was OZDM (a very fast-paced HL1 mod), and Serious Sam, of course.
Filed under: FPS hipster
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Right click is wall jump
Wat. Why can't it be [jump button] like S4? Everyone knows that right click means altfire!
simply holding forward and jump will gain you a lot of speed, but if you can do quake style strafe jumping, you'll be able to gain speed far faster. One of the oddest parts is turning without losing speed: You release all movement buttons midair, still the new direction, and right click to take off with a dash in that direction, which allows perfect speed conservation even at 180 degrees.
This sounds very kinematic (which may or may not be a bad thing).
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I'm a big fan, it's just very different from most. Because of the way the movement works, the difference between a new player and a professional it's much higher than It would be in most games, which can really put off new players.