Ludum Dare



  • Who is interested? An almost comical game is coming to my mind. Make it in javascript and profit.



  • Only 56 days to go!



  • The problems I have are that I'd want to use frameworks and other stuff to help me, and that I suck at art so not only would I use ImpactJS or Unity, I'd be using 3rd party art assets.

    Technically I could enter the Jam but I have few ideas I can fit into 3 days.



  • @Arantor said:

    The problems I have are that I'd want to use frameworks and other stuff to help me, and that I suck at art so not only would I use ImpactJS or Unity, I'd be using 3rd party art assets.

    I don't think any of those are problems. You can always use assets with creative commons licensing.



  • Nope. In strict LD, all game code and content must be produced inside the 48 hours, and it's solo. Also, my preferred middleware for JavaScript is not 'publicly available' because you have to buy it.

    The Jam on the other hand allows for third party assets and whatnot, and that allows for 72 hours, but that still means coming up with something from start to finish in 3 days.



  • Ah, well you can certainly use Unity. Creating graphical assets would probably be the main sticking point for me. It must be much easier for an artist to create a game with something like Unity than it is for a programmer to create nice artwork.



  • Yeah, Unity seems to be fine for either LD or LD Jam, but I suck donkey chunks at art, which is why I use third party art for prototyping ;) (And yes, been a long time fan of Danc's work, even before I discovered it again at Lost Garden)

    Maybe if the theme fits some of the artwork I've collected over the years (under suitable licence), I'll give the Jam a go.



  • Here's some of my programmer art:

    This is why I'll never be in Ludum Dare.



  • I like that 😄


  • 🚽 Regular

    Are you kidding? Those look fine.



  • Better than my effort but right now I'm farting about making a lunar lander game and because of how I chose to do it, I'm currently working out all the co-ordinates for my lunar lander by hand because like I've said before and people refuse to believe, I am TRWTF.



  • @Zecc said:

    Are you kidding? Those look fine.

    Well, even if that is the case, it'd probably take me half the Ludum Dare to make about six sprites.



  • @Keith @ben_lubar @Arantor @PJH
    Here is a game with all the source code. It is coded in Python that is getting converted to JavaScript. Have fun with it.

    Does not work in IE. ™



  • card_back = simplegui.load_image("https://www.dropbox.com/s/75fcadgeewharzg/joker.jpg?dl=1")

    Yeah, that's gonna last you about... five minutes.

    Also, I'm betting $10 the development process went like this:

    > # Blackjack
    > __author__ = 'NAGESH'
    > links http://stackoverflow.com
    > "plz give me teh codez"
    < "here are teh codez"
    > Ctrl-C
    > Ctrl-V
    


  • @Maciejasjmj said:

    card_back = simplegui.load_image("https://www.dropbox.com/s/75fcadgeewharzg/joker.jpg?dl=1")

    Yeah, that's gonna last you about... five minutes.

    Also, I'm betting $10 the development process went like this:

    &gt; # Blackjack
    &gt; __author__ = 'NAGESH'
    &gt; links http://stackoverflow.com
    &gt; "plz give me teh codez"
    &lt; "here are teh codez"
    &gt; Ctrl-C
    &gt; Ctrl-V
    ```</blockquote>
    
    I had to actual learning from here.
    
    https://www.coursera.org/course/interactivepython
    
    ETA: You are "losing" 10 dollars. Please paypal me the money. I can now buy the goat quicker.

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