Get over it.



  • Nice to see code once in a while that's so self-assured...



     /*     ObjectPtr--Required.  If a XXXXXXX template is provided,     /
    /
    this is the address of a system pointer. /
    /
    Otherwise, this is the address of the object /
    /
    itself. Or, the address of the process when /
    /
    there isn't a specific object. Or the set /
    /
    address after process is set up. Get over it. */



  • So, did you get over it?



  •  I think he should get over it.



  • So, like, you know? Like, there's this thing, right? or, um,... yeah... So, dude, just, like, get over it, y'know? yeah...



  • @mountain said:

    Nice to see code once in a while that's so self-assured...




    /* ObjectPtr--Required. If a XXXXXXX template is provided, /
    /
    this is the address of a system pointer. /
    /
    Otherwise, this is the address of the object /
    /
    itself. Or, the address of the process when /
    /
    there isn't a specific object. Or the set /
    /
    address after process is set up. Get over it. */

    Bonus points for the single-line-comment implementation of multi-line-comment characters.



  •  Just put in some random adresses until it doesn't segfault anymore



  • @SuperJames74 said:

    @mountain said:
    Nice to see code once in a while that's so self-assured...

     /*     ObjectPtr--Required.  If a XXXXXXX template is provided,     */
     /*                 this is the address of a system pointer.         */
     /*                 Otherwise, this is the address of the object     */
     /*                 itself.  Or, the address of the process when     */
     /*                 there isn't a specific object.  Or the set       */
     /*                 address after process is set up.  Get over it.   */
    

    Bonus points for the single-line-comment implementation of multi-line-comment characters.
     

    That's probably done to slow down the compiler. You'll have more time compiling, which means more time slacking (and fencing on chairs).


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