The game glitches thread
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Unless discosearch failed me, there doesn't seem to be any thread dedicated to funny or amusing video game glitches. So if you have any, put them here!
I'll start with these humble contributions:
https://giant.gfycat.com/InsignificantCreativeCrow.mp4
https://giant.gfycat.com/BlissfulExcitableIsabellinewheatear.mp4
https://imgur.com/S7fOstj
https://imgur.com/lLTKV5EFun fact: this thread could technically be in Error'd, Games, or Funny stuff.
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Fun fact: this thread could technically be in Error'd, Games, or Funny stuff.
We could use tags!
IIRC, testing on @PJH's test server revealed major issues with those, though.
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Unspoken OUCH has videos on Bloodborne, Assassin's Creed, Assassin's Creed, Assassin's Creed, can you tell which game he encountered the most glitches in?
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Honestly just this one glitch is enough for me to declare that game the winner.
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Oh no, it's the semi-invisible man!
Must have pulled his invisibility cheatss from some Discourse forum.
Filed under: The gifs in the topic's first post are killing my mobile browser
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I like twisty torso in the first image, but what really makes it for me is Dogmeat just walking out into space Looney Tunes-style, then falling straight down.
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can you tell which game he encountered the most glitches in
My AC3 savegame became unusable at around 70% sync. AC games have always been buggy as hell.
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What happened to the OP? The gifs are getting cropped. And the loading spinner never stops. WTF.
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I don't know, something about Discourse and gfycat.com.
And damn, it's killing my CPU too. I don't know if I should unembed it or what.
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You could try them in mp4 form, I think most people can see those.
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Yeah, and then the bear in the last one reminds me of a dog encountering a spraying garden hose.
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"Why do we have so many flashlights?"
http://i.imgur.com/ukKku5X.gifv
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A pretty... explicit glitch (Dark Souls 3)
http://imgur.com/L2ZOeEm
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"And that led to my drinking problem..."
http://i.imgur.com/Pg52uYs.gifv
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Not technically a glitch, but too good not to post:
https://gfycat.com/ablehighleveldachshund
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All the text failed to render, everything else was fine.
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I don't think I have the screenshot I made from ACIII when I had a deer spawn half way inside a rock - just the front half was visible but it was trapped with its back legs inside the rock.
Also there's the glitch I mentioned in the GW2 thread where a boss battle where you're not supposed to survive at all... broke the battle when we beat the boss.
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@arantor said in The game glitches thread:
a boss battle where you're not supposed to survive at all
I hate missions like that. There was a bit in Mass Effect 2 where you were supposed to be overwhelmed and taken down, but I found a place to hole up and was finding it quite easy. Ran out of ammo a couple of times but managed to get out to where the enemies had dropped and back to my foxhole. I was getting seriously bored when I died, and turned the console off in frustration. Next time I didn't last as long and discovered that it was part of the story.
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@jaloopa to be fair, in this particular situation, the mission is called 'The Sacrifice' and you're fighting a literal god character who has imprisoned and is killing a creature that you want to live. In hindsight it's fairly clear that you're meant to die up against overwhelming odds and have the creature die for you.
The best part is there's a second version of the battle later on, where you do actually die and end up in the route to the underworld - where you need to find and follow an NPC called 'My Purpose'. First time through this sequence, I didn't find my purpose owing to a bug hahahaha.
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@anonymous234 said in The game glitches thread:
Not technically a glitch, but too good not to post:
https://gfycat.com/ablehighleveldachshundI'd call that a glitch.
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@anotherusername Depends on how you look at it. The arrow landed exactly where the player was aiming, so from that perspective it's "correct".
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@blakeyrat said in The game glitches thread:
@anotherusername Depends on how you look at it. The arrow landed exactly where the player was aiming, so from that perspective it's "correct".
No, the arrow landed exactly where the camera was aiming. In third person mode, this isn't necessarily the same as landing where the player was aiming, because the camera is behind the player. The flight of projectiles launched by the player should be calculated from the player's avatar, not from the player's third-person camera view.
Or, to put it differently, the fact that it even allows you to aim at something that's actually behind your avatar (without, obviously, turning it around) is a glitch. "Correct" would've been to either make solid objects (like the tree trunk) transparent when they would otherwise obscure the camera's view of what you're aiming at, or to make the camera move in closer to avoid having any solid objects between it and the player. This would make it obvious that arrows will land (according to the game) where they should land (according to physics).
Unless there's something blocking the arrow's flight path that's higher than its flight path; the target designator dot simply indicates the point where it will strike and cannot properly represent the curved trajectory that it must take to reach that point... then something should be shown to indicate that it'll hit the intervening object instead of the target designator dot, and/or to indicate that it's impossible to hit the designated target (at least, without moving). But intervening objects can't be behind the player; that's just stupid, and a glitch.
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@anotherusername It's "not a glitch" because it's most likely not an oversight from the developers, but rather a bad design decision by them.
If the arrows actually come from the character, you will sometimes aim at something you can see, but then find that the shot was blocked by some object in front of the character, which can be annoying, and make things like shooting around a corner difficult. So you have to implement a one of those "floating arcs" that shows you the real trajectory of the projectile.
Or you can just make the projectiles come from the camera, which takes away immersion (because it makes no sense physically) but allows perfect aiming. The more "hardcore" players will probably prefer that.
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@anonymous234 said in The game glitches thread:
It's "not a glitch" because it's most likely not an oversight from the developers, but rather a bad design decision by them.
I'd still call it a glitch, even if they made it that way on purpose.
@anonymous234 said in The game glitches thread:
If the arrows actually come from the character, you will sometimes aim at something you can see, but then find that the shot was blocked by some object in front of the character, which can be annoying, and make things like shooting around a corner difficult. So you have to implement a one of those "floating arcs" that shows you the real trajectory of the projectile.
It could be done extremely simply, without some floating arc creating unnecessary visual clutter. The target designator dot represents what you're aiming at -- you can still be a perfect shot, if the shot is physically possible. But if anything's in the way of the arrow hitting where you've placed the aiming dot, have the dot change visually to indicate that you can't hit it, e.g. to a , and put a red splat on whatever the arrow's actually going to hit instead. Simple, obvious, and it makes sense.
@anonymous234 said in The game glitches thread:
Or you can just make the projectiles come from the camera, which takes away immersion (because it makes no sense physically) but allows perfect aiming. The more "hardcore" players will probably prefer that.
If they're so "hardcore", then I think they can live with realistic physics instead of some Fisher Price "perfect aiming" mode.
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@anonymous234 said in The game glitches thread:
Not technically a glitch, but too good not to post:
Absolutely a glitch.
@jaloopa said in The game glitches thread:
@arantor said in The game glitches thread:
a boss battle where you're not supposed to survive at all
I hate missions like that. There was a bit in Mass Effect 2 where you were supposed to be overwhelmed and taken down, but I found a place to hole up and was finding it quite easy. Ran out of ammo a couple of times but managed to get out to where the enemies had dropped and back to my foxhole. I was getting seriously bored when I died, and turned the console off in frustration. Next time I didn't last as long and discovered that it was part of the story.
Funny thing, I just finished ME2 yesterday. And I hated that part too. It's even more frustrating that the last autosave is before the previous action sequence 5 minutes ago.
Also. Quick Load not loading the latest Quick Save, but whatever happens to be the latest save overall. E.g. an autosave that triggers right after you did something very stupid that you anticipated would happen and thus quicksaved right before it.
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@anonymous234 The other option is to force a zoom into first-person when you're aiming, but in Tomb Raider that'd be very distracting. Especially since, like you noted, most of the time you're aiming from cover.
Anyway I played through both Tomb Raider and Rise Of The Tomb Raider, using that game engine, highly favoring the bow in both games (because it's the best), and I didn't notice that quirky behavior once.
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This thread could just have the entirety of Sonic '06 dumped into it.
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@pie_flavor said in The game glitches thread:
This thread could just have the entirety of Sonic '06 dumped into it.
https://www.youtube.com/watch?v=gyfcLi8vcRY&list=PLLIy-EOkH0Zljj7tdOKCHXxCa0o9FChPj
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I didn't screenshot it but I've been playing the old GTA games and a car spawned in a tree so the tree was coming out of the car roof.
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@blakeyrat said in The game glitches thread:
@pie_flavor said in The game glitches thread:
This thread could just have the entirety of Sonic '06 dumped into it.
https://www.youtube.com/watch?v=gyfcLi8vcRY&list=PLLIy-EOkH0Zljj7tdOKCHXxCa0o9FChPj
My response to this video:
https://i.imgur.com/xzDXeZm.gif
Seriously, what the fuck are you using to record?
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@pie_flavor YouTube fucked it up at some point, the original on my backup drive is fine. I wouldn't have uploaded it if it looked like that on my machine.
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@blakeyrat I definitely did not watch the whole video, but based on the ~40 seconds worth of it that I saw while skipping through it, the very beginning was the only part where I noticed anything wrong with it.
I've seen that same exact thing happen when I tried to use VLC to transcode video -- it's like the very first frame, which should be a keyframe, is all gray, or there's no keyframe at the beginning, or something like that. As soon as it gets to the next keyframe, it's fine.
So I'd guess that YouTube fucked up the transcoding process at some point in that video's lifetime.
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@jaloopa said in The game glitches thread:
There was a bit in Mass Effect 2 where you were supposed to be overwhelmed and taken down, but I found a place to hole up and was finding it quite easy.
If that's the mission I think you're talking about, they patched that so that you get stunned by the McGuffin if you survive the firefight.
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@anotherusername said in The game glitches thread:
So I'd guess that YouTube fucked up the transcoding process at some point in that video's lifetime.
Yeah the weird thing is it was fine right after I uploaded it. But I bet YouTube files get shuffled around from time to time, that kind of video artifacting could be the result of a bad RAM bit on some server somewhere in the Googleplex.
I wish I could upload the original video again over that same URL, to keep all the analytics data on it. But oh well. Remind me in like 3 weeks when I'm not longer working like 20 hour days to fix it.
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@blakeyrat Is the Youtube online video editor still a thing? If it is maybe you could do some no-op in it and force it to re-encode the video from the original source. Assuming they keep the original upload, and that they do anything in a sane way, of course.
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@hungrier said in The game glitches thread:
@blakeyrat Is the Youtube online video editor still a thing? If it is maybe you could do some no-op in it and force it to re-encode the video from the original source.
Last I checked, it was but since it ran Flash and was intolerant of "click to play"-type functionality, you couldn't actually use it in any modern browser. Interesting idea though. I might break out the IE11 and give it a try.
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@blakeyrat said in The game glitches thread:
but since it ran Flash
Oh, god, don't remind me. Isn't Google one of the partners trying to phase out Flash in the first place? Christ.
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@pie_flavor What, you expect competence from Google?
I had a thread about that somewhere, how Google's own browser can't use Google's own video site anymore...
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@blakeyrat said in The game glitches thread:
@pie_flavor What you expect competence from Google?
Yeah, I sort of do. They're the only giant software company who, when they make software, I expect it to be really good. I've already accepted I have to sell my soul to the Dark Prince of Marketing, but .
And yeah, you probably have five instances of software ready to bitch about because you didn't like their features the way they presented them. I can already tell you I probably liked the features exactly as they were. I seem to be their target audience.
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@anonymous234 said in The game glitches thread:
It's "not a glitch" because it's most likely not an oversight from the developers, but rather a bad design decision by them.
A bad design is just as much a bug as a bad implementation IMO.
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@hungrier said in The game glitches thread:
Is the Youtube online video editor still a thing?
The from-scratch editor (https://youtube.com/editor) has been deprecated. The Enhancements Editor (https://youtube.com/enhance) should still work.
@blakeyrat said in The game glitches thread:
Last I checked, it was but since it ran Flash and was intolerant of "click to play"-type functionality
I believe in another thread I pointed out it no longer requires flash. It actually uses a regular browser-native HTML5 video player, so it should be compatible with most browser extensions that disable autoplay and the likes. However, you can only use it with videos under 2 hours or something. Give it a try, just in case I'm wrong:
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@lb_ Oh shit they did fix it at some point. Well I owe Google an apology, even though they are still stupid and dumb and ass.
What's great is that the enhancements editor's preview is rendering from like the version I uploaded, so it has no artifacts. Now to figure out some no-op that tricks Google into re-rendering it... since it's already a cartoon, I'll +1 the saturation
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@lb_ said in The game glitches thread:
Give it a try, just in case I'm wrong:
https://www.youtube.com/enhance?feature=vm&v=gyfcLi8vcRY
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@tsaukpaetra said in The game glitches thread:
@lb_ said in The game glitches thread:
Give it a try, just in case I'm wrong:
https://www.youtube.com/enhance?feature=vm&v=gyfcLi8vcRYWell you have to be signed in as @blakeyrat in order to edit a video he uploaded. I made that link as a convenience for him.
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@lb_ Oh yeah I forgot to check back to see if my "fix" worked.
EDIT: nope. Oh well.
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Catwoman is looking a bit more tilted than usual.
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I'm a big fan of the "two intersecting physics object" glitch in Fallout 4, where the intersected objects form a self-propelled glitch motor that flaps around the place.
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